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Facebook Adds SPYR’s Pocket Starships to New Gameroom Platform

Facebook Adds SPYR’s Pocket Starships to New Gameroom Platform

DENVER February 8, 2017 — SPYR, INC. (OTCQB: SPYR), a holding company with wholly owned subsidiaries in both the mobile game & app development and publishing industry, today announced that its flagship game, Pocket Starships, is among the first games that can be played in Facebook’s new Gameroom, now available in beta, for Windows PC gamers (https://www.facebook.com/gameroom).

Pocket Starships is a popular mobile game that is one of the few titles that offers real-time, cross platform play allowing both PC and Mobile devices to play against other gamers simultaneously. Later this year, the Company plans to add eSports competition opportunities for its players.

Mike Turner, SPYR’s Vice President of Strategic Partnerships states: “The inclusion of Pocket Starships, as one of the initial games offered in the new Facebook Gameroom, gives the title exposure to hardcore PC gamers, which is an extremely desirable audience for us. Quality users of Pocket Starships play on all types of devices and this is a great platform for users to play with their Facebook friends no matter what device they are on. Our players can play on their mobile devices while on the move or sit down at their PC for a longer session, so we think Facebook Gameroom is an invaluable marketing platform for Pocket Starships.”

Facebook’s Gameroom, launched in November 2016 as a beta build for developers, is a downloadable Windows desktop gaming app that allows users to play web, ported mobile and native Gameroom games in a dedicated PC platform. It links to users’ Facebook accounts, allowing for the integration of Facebook’s social interaction in an all-new, immersive experience dedicated solely to gamers – a space where games and gamers across all genres are celebrated.

“Mobile gaming has gotten the lion’s share of recent attention in the industry, but PC gaming is still very much a thriving market. According to PwC’s industry research, by the end of 2016, PC game sales were expected to reach $29 billion around the world, compared with $28 billion in sales for the console market,” said James Thompson, CEO & President, SPYR. “Between the explosive growth of eSports and strong PC sales, we don’t see that appetite for PC games going anywhere anytime soon.”